


The Avatar weapons have a high Critical Factor so they do about double the damage to foes of about the same level. They added “Avatar Weapons” a couple of years ago that are given to you automatically every few levels, and made Enchantment easy and quick so it’s easy to have fully enchanted armor and weapons at all times. Tera had a complicated weapon progression and enchantment systems that was holding folks back from progressing in the game.
Blade and soul online linux free#
At this point I have other choices that are fun to play as well as free to play, so I no longer relish needless complexity in the game mechanics. This nonsense is basically a show stopper for me. We’ll see if they learn that this is unnecessary and simplify it. It’s so complicated that it requires fans of the game to write up and share blog posts to lead new players through these issues: In contrast, Blade and Soul has just released with a complicated Skill Tree that is reminiscent of games five years ago and with a complicated weapon progression that requires multiple precursors and reagents, all from level 20 or so. Tera has simplified glyphs, removed skill trainers and made switching builds easy, with as many builds as you could ever want that you can switch at any time out of combat.Guild wars has simplified talents, made switching easy, and made skill points much easier to get.You can now change talents at any point and switch been Specializations at any time out of combat. World of Warcraft has greatly simplified their Talent trees, and removed skill trainers.Long complicated Skill Trees, Glyphs, Talent Trees, and the difficulty of backing out of a choice made yesterday have mostly been removed from the popular MMOs.

Over the past few years, the complexity has been worked out of games. But the downside of Blade and Soul is that the game has apparently been written by a group who has not been paying attention to what has been happening in the MMO gaming world.
